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Are planning to have two ghosts at same time? It's not possible with how I've programmed the ghost. What I can do is add a code in custom npc so they will appear for a specific ghost.

My idea is that when a particular ghost is captured, a special ghost hostile to the ghost will appear.

Well it can be achieved but you will need to play with custom npc's as well. I will need to edit the code a bit but here's what you will be able to do if make changes.

  • Long tongued ghost NPC spawns at random location in the map if she is captured. She will tell you about ghost room and current location of coward ghost. I edit custom npc thing so they can follow player around but it's a lot of work so I will leave it as is for now.
  • As for Coward ghost. She will spawn at random location in the map when captured. When ghost hunt has begun she will spawn flame at player location that will lead to a hiding spot.

You've worked hard。Thank you so much.!🫰

Crimson Bird, the sprite map in the game, can you export it? I want to make it more convenient when making the character dynamic. I recently learned animation, not yet familiar, because I like to play your game, which gives me the motivation to learn.

You mean sprite sheet? All animation sprites are separate png files. They all are of same size so it's convenient set a pivot point.

Can the fairy map in the game be exported? I think it's faster to just look at the painting.

My translator sometimes doesn't translate accurately……😵

Fairy map? This translator is not doing good work. Perhaps images with signs would help.

Characters sprite sheet

Yes, the sprite sheet.

It's hard to catch two ghosts at the same time, but when it comes to catching special ghosts, it's easier for players to catch them with ghosts that will help.