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Updates: I finished the "easy levels" update. As the name implies... easy levels. The feedback I got in the section "get feedback" was mostly complaining about weird physics behaviour (lots of unfixable and even intended stuff though), too much glow/darkness, and mostly about difficulty.


- Added 10 levels, all around the easiest difficulty (those levels might be usefull for beginners to just have easier content to start with, and for the players to get used to some physics behaviour of the game)

- Changed the paradox space list (which I'm going to start calling PSL for short from now on). Changes to a list that only exist for me are boring, but I'm going to make a site so that you can see the levels difficulty

- Bug fixes and polishing

- Replaced the level "on & on" for a better and hopefully more fun level. I will be replacing the bad levels of my game one by one, and I will make an archive for people to play the replaced levels




So... when I started making devlogs for this game, I was still developing the game. This devlog started before the game got released, and such I couldn't make a devlog in the project page (there was no project and no page still). Now that the game is released, I started a devlog in the project page but... now I kinda have two devlogs to manage at once. Managing devlogs is easy, even more considering that this devlog will lead people to my project page, where they will get the "main devlog". Also, more devlogs = more visibility. But idk at which point more visibility won't be seen as spamming lol. Hey no time to play, if I did something wrong, sorry :D