I’m assuming this is an analog game, in which case it’s already impressively far along in development! I must admit that I have trouble picturing the game’s feel without playing it or seeing it played, but the interlocking systems of the game seem like a promising source of complexity. I will, however, echo the concern of the person who rated this game previously. That is, it feels like this game treats the human intervention in these spaces as a static fact of the environment — which makes a lot of sense from the perspective of an animal that’s experiencing it, but perhaps misses out on an opportunity to explore the ways that change can be cultivated and grown. It is also an interesting decision to make the game competitive, a decision that can be leveraged to communicate that with decreasing access to space and resources animals are pushed more and more into each other’s territory and what have you, but could also potentially be taken in a collaborative direction if you wanted to include messaging about the collaborative nature of effecting change. Tbh any direction is valid, but I wanted to at least communicate that you have a lot of options to explore!