Hey guys! I am a noob at navigation and I am in desperate need of help. I have an enemy AI that has a NavigationAgent3D, there is a nav mesh and everything. The map is pretty large and the enemy teleports occasionally between spawn points. When patrolling to a waypoint ( there are 5 per room in my game) it 1. never reaches the target and keeps on moving though I programmed it so it does stop when the target is reached and 2. still gets stuck on corners and objects ( I've set up NavigationObstacles3D). I have been experimenting with different cell sizes and certain values inside the NavRegion and NavAgent, but it just does not work (tbh I also don't really get it). Am I missing something? What could be done to fix this?
Thank you and Best,
PK