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i think this is a bug but i could just be wrong.  some of the monster guys are auto loosing MP even with no equipment on while walking or in battle (the effected ones so far are Rei, Gillino, Fleche, Flavius, and Flint) and it may have occurred when balancing an overall lower natural recovery rate for MP in general in an earlier patch (if that actually occurred) 

another bug is Brandon's love letter is stated to be a sleeping bag on pick up. (it is correctly registers as the love letter in inventory)

2 lotus monsters are not solid on the lake in nova (one near the front left side, the other is about middle-front right side of the lake), and can only be talked too while overlapping with their sprite.

when unlocking the shortcut to fly to the top and bottom if the mountain, the bottom interaction point will read the same as the one near the top

i'm unsure if this is a bug or not, but you can currently accept both spell tomes at the base of the mountain in ch.2. so i'm feel i should ask now before the chapter is finished being made, is it a bug or are we gonna be able to choose who we side with at the top of the mountain if we accepted both requests?

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1 - Yeah, that was a glitch that I found when adding a new passive in the next update (So what I assume happened was that you did the spare the Man in Red quest to get Leon's passive which decreases 2% of MP every turn, but I found that I made it affect the whole party).

2-  Thanks for telling me that, I will have that fixed in the next update when the final boss for chapter 2 is released!

3 - Two of them were meant to be solid, but due to the way RPG Maker water works, one of them is meant to be not solid (The spinning one in the corner)

4- At first I didn't see what you meant, but I found it and will have it fixed next update!

5- No you were not meant to be able to accept both quests. It would appear that I accidentally set the shinning lady's condition to the wrong switch (Basically hidden variable that is on or off) which made it so she didn't care that you sided with the other guy first. I will add a debug fix to the crystal next update so you won't have to restart your save as I am sure that other people did that too!

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yeah i did spare the  red man for the passive. and at least i now know the source of the bug. at least the beneficial effects also affect everyone

also is it possible to make the spell Earthen Blessing from the accessory shard of Benevolence cast able from the character skill menu? (the outside of-battle skill menu) no worries if it can't due to RPG Maker quirks/limitations

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The passive was only meant to affect Leon. (Passives like from the extra final chapter boss challenges for the power diamonds and the crate boosts are meant to affect everyone).

I could have made the Earthen Blessing skill castable from the menu, but I felt like that would have been a tad bit overpowered at the time of making it since the player could simply cast it once as Leon (or any staff holder), and then walk around to regenerate MP and spam it over and over again since unlike Healiara, it does have a chance to revive all party members at once. Plus the Earthen Blessing state the spell provides grants 10% regeneration to all HP, TP, and MP.

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i see your point but Leon and most spell casting monsters already regen MP out of battle, and there are revive and healing spells that are cheaper to cast even all together at once are still less than Earthen Blessing unless your reviving the whole party except for 1 character. plus TP does not carry over between battles nor build up out of battle, and not to mention that there is now gear that provides passives that  casting it out of battle less worthwhile as it is a lot of MP invested that as far as i'm currently aware will not regen all the MP used to cast it  on most characters (unless they are fairly high leveled or have gear that also gives MP regen). 

but yeah it is op to use when i don't feel like using items to restore MP on Characters that Don't have natural MP regen, nor do i wanna swap their gear as i'm admittedly too lazy to  shuffle all of their equipment back and forth every few fights just for MP to cast buffs i don't need most fights. and for TP that resets every fight, equipping  gear tailored to charge TP during a fight is better than burning 200MP on one character just so the others gain more TP per turn.

but i will admit i did prefer using it to revive party members mid fight as it restored more HP than the springy mushroom and making the potion was resource costly which limited how many i could make per resource run. but now there are better reviving items should the player have the gold to buy them (once they hit Nova or complete the snake den restoration)

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Yeah I guess that is true. I guess I should allow the spell to be used outside of battle. Especially since getting the shard is a challenge in general! However, since it can be obtained pretty early on when compared to how much larger my game is planned to be, maybe I might nerf it a tad bit (Maybe lower the MP regeneration to 5% or make a short cooldown so the player can't endlessly spam it)

Fair enough