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(+1)

Solid little tower defense game. I like the stripped down pixel art style, and the fishbowl CRT lensing is a nice touch, not to mention the nostalgic UI choices. I didn't quite understand why I should shut down rooms, and at one point all my turrets shut down, I think your tutorial is maybe just a little too front-loaded and I couldn't absorb that. But I imagine it would work well as later difficulty twist, I assume it was something like I should shut down turrets to save resources for others. That's my off-the-cuff review, I hope it's helpful for you! I enjoyed playing your game and defending our one and only glorious and benevolent ChatGPT for one more day.

(1 edit)

Thank you, i really appreciate your feedback. Unfortunately I wasn't unable to fully implement the turret shut-down system to my liking, currently its main use is to stagger weapon groups, as if every weapon is fired at the same time, it'll likely cause a grid collapse later in the game when the player has a few turrets down, which unfortunately seems like i failed to properly convey. Regardless, thank you for playing our game!