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(1 edit) (+1)

well that's the softlock part. Or perhaps you prefer "hard lock" for this situation. But the music still played. 

Hibro123GameDev complained in the jam comments that he had 20-second freezes in the Web version. We were discussing there that it was probably due to shader compilation. Maybe the same kind of freeze happened here? I think the wall is supposed to appear on screen at that moment, and it runs exactly on shaders.

hmm, could be it was the first time I saw the wall. i was using the web version.