Thank you!
Unfortunately, I draw quite poorly, and what’s even worse — very slowly. The graphics I do have already took me a full 2 days of work. I had plans to at least add more variety to the background — if you look at the code, that picture with the skyscrapers is even called Paralax1 — I was planning to add another layer of closer, more “slum-like” skyscrapers. But when that picture, completely devoid of any detail, took me 2 hours, I realized I couldn’t handle a more detailed one for the foreground. I didn’t even think about adding variety to the foreground, because I knew I definitely wouldn’t have enough time for that. Though it was a bit frustrating — in my previous jam game I had at least made some attempt at environmental objects, but here I didn’t. But that one was 1-bit. That was easier.
As for the “don’t run” mechanic, I tried to experiment with it in the last two levels. I didn’t in the earlier ones because I was afraid it would raise the learning curve too much.
Oh, by the way, regarding the runner aspect. I realize that what I ended up with is essentially a runner (I even considered adding that tag). But in practice, I took inspiration from Super Meat Boy, or more specifically from the first boss in that game. I just wanted to make it more dynamic. It seems I went a little overboard :-)