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Hi, I am not great at shading, so I bought your normal generator and normal shading tools.  I'm having some problems figuring out how to get the tools to work together.  For instance, I wanted to just shade a simple ball.  I created a simple 64x64 sprite with a red circle filling in the frame.  I duplicated that to a heightmap layer, and used the gradient tool in Aseprite to do a light to dark gray gradient from the middle of the circle outward. The middle squares being white the outer pixels being black.  The heightmap looked like a perfect sphere.  (See images attached)

When I used the normal map tool, I tried dozens of settings but it always came out looking like a cone shaped object with the color(s) removed.  When I used your shader tool on the Normal file, it again looked like a colored cone shaped object.  Note: It was impressively shaded.  So I am excited to figure it out

Would you be up to doing a quick video or tutorial showing how to do a ball  utilizing both tools so I can get a better grasp of how to use the tools together?  Thanks so much!