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(+1)

Good stuff. Some notes I took while playing:

- I don't think borderless fullscreen is working. I could still see a window border. It looked and behaved identically to windowed mode.

- The menu UI looks really clean. I like the animated background. The mc's eyes opening when stating a new game is a neat transition.

- The art in general is really nice so far. I like the character portraits and sprites. The environments might be a tiny bit too basic compared to the quality of everything else. It's also a small nitpick, but it looks a little strange that the main character's portrait faces right when she's already standing on the right side of the screen. Her portrait also seems a little rough compared to the rest of the art.

- You might want to make the head movement as it follows the mouse a little more subtle. 

- When I picked up the gun, just before encountering Lilith for the first time, the game became extremely laggy for a few minutes. I genuinely thought my PC was about to crash. I also got some serious lag when the mc pulls the gun on the goons and you can shoot for the first time. After that there were occasional lag spikes, seemingly whenever a bunch of enemies spawned or became active.

- Progressing dialogue with space feels a little unresponsive. I must be a fast reader because I often couldn't advance the text as quickly as I wanted. It felt like there was a mandatory delay before I was allowed to continue.

- +1 for being able to access the options menu at any time so I could check the controls.

- +1 for implementing quick resets. I also like that it'll give me back the gun I started with.

-  I like the dnb soundtrack, although I wasn't a fan of the main menu music after awhile.

- Diving to dodge feels really hard to use, but that might just be a skill issue.

- I think it would be pretty cool if unarmed enemies could pick up dropped weapons.

It's a shame my playthrough got cut short because of the performance issues. I only made it about halfway through the second mission before I got too frustrated with the lag. I really enjoyed what I was able to play though. For reference, I'm running Windows 11 with a mid range NVIDIA graphics card, so I'm honestly not sure what could've been causing the performance problems.

Thanks for the feedback!

Shame about the performance, definitely something I need to look into. It might be because the way gamemaker is wired it relies more on the cpu but I could see if I can optimize it better, as you’ve mentioned that it spikes during enemies becoming alert? But yeah I will probably turn up the text speed and look into the player head follow. Appreciate you taking the time to go through it!