The plugin works just as you described; the only thing it doesn't do natively is use common events. You have the option to use either battle skills linked to hotkeys or commands from other plugins. I could adapt it to use common events, but that introduces complexity regarding conditions. Honestly, I think it would be much better to simply associate the common events with the skills, since that is a native RPG Maker feature, because if the skill's conditions are met, the common events would execute normally.