Hello, thanks for the work on the shader! Just echoing as well the issues with WebGL. If a fix isn’t planned soon, then it’d least be very nice if there were a disclaimer on the page regarding incompatibility with WebGL. I’m a month and a week into a project only to realize I’ve based all my UI on a shader that doesn’t work with WebGL. It’s not the end of the world, but I definitely would’ve preferred being able to make an informed decision on whether to use this shader or not based on its compatibility.