Heyoooo it’s me again! I said I’d test your game if you did a webgl export and you did, so here I am <3
Interesting idea to have to build a path that might break, I guess the final idea was maybe to have to sort them? I’d say two very small things would be improvements: having successful delivery giving back a bit of time on the timer (right now whatever the player do, it’s a 60sec session) and a way to see which direction you’re placing when you’re hovering an already-existing tile!
Good job for a Raylib game!