Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Heyoooo it’s me again! I said I’d test your game if you did a webgl export and you did, so here I am <3

Interesting idea to have to build a path that might break, I guess the final idea was maybe to have to sort them? I’d say two very small things would be improvements: having successful delivery giving back a bit of time on the timer (right now whatever the player do, it’s a 60sec session) and a way to see which direction you’re placing when you’re hovering an already-existing tile!

Good job for a Raylib game!

Thank you! Yes, you were correct, both of those ideas were in the original scope! I appreciate your feedback, and it's nice to see that I was on the right path game-design wise, thought I'm still working on my creativity.