The primary issues I’ve seen are.
- The speed burst when striking is erratic, and often flings you into the next enemy. (I once flew into the air over an entire platform set, no idea how to replicate.)
- Enemies are placed closer than the cooldown of a successful attack.
- Some enemies are directly on the edge of climbable platforms, making them a forced damage encounter.
Other than that, it seems like it’s headed in a fun direction.