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(+1)

I very much like what you have done since I last played, most of my complaints and most of of the errors are fixed, here are some of my thoughts:

I still would like to see more to differentiate the ratings and populations on different buildings, such as a different number of pluses next to the text or a flat value.

I still would like to see a menu where you can see all of your buildings, and what zones they are in.

I like that you added some icons for stats like money, fame, crowd offense, and defense.

I like that you can now pre-plan multiple movement locations, and that you have icons.

I like that the utility posts show the area that they will affect.

I like that buses stay between different movement segments, as long as they are in one set.

I think that the issue with BigRealty just rallying tiles after a point is fixed.

On the Logistics rating, the text runs off of the box where you can see the text in.

Sometimes it feels like current traffic affects the average traffic, by a large amount. Example: I had a Market Lv. 1, the current traffic was at 8, and the average was at 11, one hour later, the traffic was at 22, and the average was at 20, that feels like a very short time for such a large increase in the average.

Was it intended that after a market reaches max level, the average traffic disappears?

I have not had people move into a Nice House during any of my runs.

I do feel like, with the state of the game, the main reason why I play is to build up my town, then once I have done as much as I can, finish taking out BigRealty. The game is pretty easy, so doing this strategy is easy to do.

This is very much a nice to have, but I would like it if there was a way to demolish buildings.

Another nice to have, thinking about the previous paragraph: It might be nice if there was a way to expand your roads, utility posts, and in connection, your whole town out from the current area. I could see that making this a lot more of a city builder game, which if that is not really what you are wanting, this might not be something you want to go with, but with my strategy and how I currently enjoy the game, this is a possible area I could see it expand to.

-R

(+1)

Hi.
Thank you so much for playing the game and giving such a nice feedback! I appreciate that you post how you think about playing the game.

The average traffic for community is still an abstract number at this point. I haven't fully fleshed out what it will be yet, so it will swing wildly according to what of time it is. Thanks for mentioning it though, it's been neglected since I wasn't working on the upgrade mechanic for a while. But I will think about it.

Demolishing building will definitely be a available in the future, currently it is only available for me for debug purpose :D

I thought about adding road and utility post, but stopped because otherwise the game will be a full-blown city-builder, which is not the game I originally envisioned. And I wouldn't want to make a city-builder at this point, not with my current skills and limited time. Just not to get your hope up... this project will only be a small-to-medium size neighborhood for the player to build. I do want to include several levels (like a campaign mode) in the future for players to try out different strategies. The two roads will be a way to go to next level once BigRealty has been pushed out, but it will be at least a couple of months until they are implemented.

I am glad you enjoyed the game and thanks again for your time