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(+1)

Hey! you did really well job! I really like how you made the UI, it's pretty clean.

Character's art is really good!

Story looks interesting, characters are catchy. I was not pretty sure about intro scene with the child. Maybe I didn't read it properly. 

What bother me is mixing a tactic turn-base game with skill-based aiming. I was confuse because I was missing my shots. It's not bad thing probably other ppl could like that but I would expect more standard approach where I can just click enemy I want to attack. I fully understand what you want to achieve by mixing it, just mentioning my feelings.

Card mechanic is good, I like how you designed it. You can easily expand it to many directions.

The game has potential to be nice mix of tactic, deck builder with rich story. Cool!

Congratulations on your submission! Keep working!

(+1)

Thank you for playing Anachronium! Really means a lot! :)

Also, thank you also for being honest about your feelings.

I’ve always been afraid that turn based enjoyers might not like the aim mechanic because that is not usual. I’ve taken a gamble anyway.

But you’ve given me an idea. Maybe sometime in the future I can make a small prototype where enemies can be directly selected to shoot at and the attacks go directly at the enemies without aiming. 🤔

I’ll definitely think more about this.