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Hey man!  Congrats on high score! 

Damn no idea how you can clip out of bounds!  The walls literally have no gaps in them so it shouldn’t be possible.  I have never seen that in playtesting…


The only damage taken could be from the first few levels; when you fill the spin meter it resets around 40%.  It is always decaying.  I need to make it more clear in future updates.

Cobra2D is my own custom fork of Godot.