Hey man! Congrats on high score!
Damn no idea how you can clip out of bounds! The walls literally have no gaps in them so it shouldn’t be possible. I have never seen that in playtesting…
The only damage taken could be from the first few levels; when you fill the spin meter it resets around 40%. It is always decaying. I need to make it more clear in future updates.
Cobra2D is my own custom fork of Godot.