I think the rough ideas for this are really cool especially your visual style and intent. Your team's research is also very thorough and well thought out. However the actual Gacha mechanic seems a little half-baked in what it provides for the player. Perhaps adding plants that do some good but also have a trade off may be a good idea? Additionally, the mechanical goal of the game seems to heavily betray the intended message. It reads to me as to just accumulate money and upgrade yourself rather than ecological restoration.