Thank you for taking the time to play it and write such detailed feedback!
It's especially helpful hearing from someone who hasn't played games with this style of combat before. I was glad to hear the momentum-based combat ended up feeling intuitive despite the learning curve, that's something I've been hoping for.
The slideshow performance during the bandit encounter is definitely something I'll investigate. Thanks for mentioning your setup and when it happened, that will help reproduce it.
The tutorial feedback is also really useful. The tips replacing each other too quickly wasn't intentional, I'll space out the scrolls on the pillars that display those tips when you get close. I'll probably need to take a fully new approach onboarding, to clarify the spare mechanic and other aspects I'd like players to understand without needing to guess.
Making hits and their effects easier to read is something I'll keep iterating on, good to know the body part hit is not that important.
Thanks again for the feedback and for following the project!