I know you guys crunched to get into DD69 but this was quite disappointing. The first demo was a really solid stealth game and pretty much everything that made it work has vanished. The other posts already aired a lot of my grievances but I also have some more:
- Really have to do something about that shader stutter, it gets brutal right after that first chat with Nife. If they’re unavoidable, you should at least cap your deltatime so the mouselook doesn’t freak out on the following frame.
- The inventory is still really scuffed. While this one is a little better designed than the previous one the implementation is significantly worse. I can’t tell if right or left click is supposed to unequip because every garment seems to have its own unique interpretation of what either means. You really ought to keep it consistent by having left click always open a context menu with no change unless you make a selection, and right click should be the quick-unequip option.
- When I loaded a previous save to get some drawing reference most of my inventory was missing except for a small selection of eight items. I was also locked in Vebber’s place with no way to get out.
- It’s pretty annoying that ESC also pauses on top of closing the inventory, it really should do one or the other.
- I don’t know if I like the new movement. Like it is more intuitive but the old system was just complex enough in the right places to make it really satisfying to move around once you mastered it. The slower running speed before also meant that guards chasing you were a serious risk without having to move super fast.
- Ratalie’s arm flailing kicks in way too fast when you’re jumping. I would think it should start only after a second or so otherwise every jump looks like she nearly tripped over something.
- I’m running on Linux through proton, and while a lot of stuff is really obviously placeholder, but the outside of the well area stood out as looking wrong, like the material was missing for all this grass

- Speaking of the well, it’s actually a little weird that the gang’s hideout isn’t somewhere in the middle of town. Like why bother with the excavation if they’re out in the country? Even the intro of her getting caught stealing is in this big sewer that doesn’t make a lot of sense now.
I don’t know what to tell you guys, the new assets all look fine, and I get there was a ton of work done code-wise to make the systems more robust and configurable. But it really hasn’t come together and the game has definitely regressed. If you want a fresh pair of eyes on your code send me a DM on discord. I don’t know Unity very deeply but I did teach C# at a university for many years so I could offer a different perspective.
Best of luck with what you’re doing, Ratalie is still a cutie.