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(1 edit) (+1)

Self destruct feels a bit overpowered for the enemies, like a 1 hit KO.

I gave the yellow tank all the big damage cards and distributed healing and energy buffs to the other two, and the blue one got sniper shot.

I didn't really use the 5 energy cards or the damage-dealing 0/1 energy cards.  Never used the aiming buff cards, and didn't think the flower pattern attacks were that useful.

I did notice lag spikes sometimes on hitting an enemy with cards like the Blast Gun, and the raining heal card won't reach your ships that are below another one, which seemed odd in space but may be intentional.

(+1)

Thank you! This is really useful information! I will take these into consideration when balancing the cards next patch.

Dumping damage cards in the assassin ship is a solid strategy!

I have heard the sentiment about the flower cards not seeming powerful. I will rebalance them next patch and improve their descriptions as well.

Yes, the rain not hitting ships below each other is intentional so that each ship has to be positioned well before the ability is used, gives a bit more importance to movement.

Thanks again for checking this game out! If you have any other critiques feel free to leave them here. I am always looking to improve the game.