Hi Cookie-Crumb!
Cool game!
First impressions:
- I like the retro visual feel.
- When pressed ESC to pause the game and reveal the menu I wanted to refer back to How to Play, but it wasn't there.
- It was hard for me to see the sunglasses - maybe slightly bigger or nudge it over to the left?
- I like the level menu where it shows your time on the levels you have beat.
- The spike swing in level 3 is when I started to get an intutive feel for the claw
- I'm frequently moving the claw away so I can see my player more clearly. Can starting to use the keypad hide the claw somehow?
- In the instructions it says fake walls, but some are walls and some are floors/ceilings, so it wasn't obvious. Maybe they could be called blocks or something?
- I'm sure you've considered this already, but showing a rope or swing could be make it more visual intuitive / obvious where the points of contact are supposed to be.
- I frequently misjudged jump distances it would be nice if it were more forgiving.
Play Summary:
Level 1: 6 tries; then 35 seconds
Level 2: 3 tries; then 67 seconds
Level 3: 2 tries; then 78 seconds
Level 4: got frustrated; I did a lot of backtracking, and then realized there might be another block re-placement that I have to go fetch that block again. I think the need for backtracking was the pain point. Could this level fit onto one screen perhaps?
Overall I like the concept of controlling the character in a traditional and also untraditional way at the same time.
- Chuck