yeah It Looks Like a Portfolio on what you already worked on... and I assume that Me and other will Visit the site and Look at what Games you made music for and Than Perhaps buy it...
Cookie-Crumb
Creator of
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hello Irog! I would love to help you out , and translate the game into German if you wish.
and if I am singed up i have a question cuz i looked at the Readme files allready: should i translate the Localizations into german? for example Brazilian Portuguese would be Brazilianisches Portugisisch.
my email is support.cookiecrumb@protonmail.com
-Cookie
btw I noticed.... if you examine the last will of your sister while you are in the bus heading torward bleachmere. the text says the last will of your sister, is unfolded the size of an A4 sheet..... i dont know but if that is not super necessary.... the A4 pushes you a bit out of the story....
and yooo the music as soon as the Morin Ravenwood talks to you... that is fire
okayyyy. so i really iked this game! whats the best about it? the retro feeling, the music (SO cool), the clean driving.
what should be improved, is that the "enemy" cars overlapp sometimes and it is not really clear if that is a car behind you or loading rigth in the front.
(it would be great if you would check out my game too its called RED CLAW but no pressure)
cookie
Okay so your game dualspace:
what I like:
the assets, you told me to rate these independently, but they are also good intigrated in the game.
the music, it sounds fresh and just makes you feel happy.
what i did not like.
the camera, it is fixed so hard that it not looks like the player is mooving, but the whole map itself.
there being no tutorial on whatever, so i had no clue of what i am doing.
I couldn’t get past the first level because there was a red wall that always killed me and blocked my way. :(
cookie
hey AnoC. I tested out your game and heres my opinion:
- the game idea is good.
- the assets are Really good.
but i got a few questions and bad things:
- animations arent there, wich is sad
- the gameplay feels way too flat
-the page is in arabic?
-the controlls are unclear
and important is, before you build a story and the game content, make sure the player moovement and general mechnics feel good.
cookie
first what in the depth of the internet is this thread.
second, I know I am making it worse
third, I dont have a opinion. my opinion(oh well.. i do got one) is: make a good game, show it to other people, they like it, they show it to others. but your game costs 2 dollars. so they save these 2 dollars to buy your game, beacuse it is really good. you make money, and you are driven to make more good games, or polish your allready good game eaven more.
fourth, Dear Torin the Turtle, your game isnt that type of good, the game idea is weak till now and, i am confused by the really good looking 3d and 2d assets. but the mixture makes me feel uncomortable playing it.
No Problem. and For my Part I Think its Not bad to use Ai. Its an Established tool, wich can help you Crate.
I am Not a person From 1980 who Tells you all new things are really bad For your world.
I personally Like when People are creative so: build No Slop but something actually Usefull/Fun. than its 100% ok
Thanks for your feedback, CoderGenius72!
im glad you enjoyed playing red claw. ..... 0_0 shortcut... ?(tell me more)
now... hem well, the fact that you "skipped" the tutorial somehow at first ist probably due to me adding a tutorial and uploading the file arround 20 mins ago, so maybe your first playtrougth you played V3 and than later V4- wich has an tutorial.
I take notes: DIS mutual feedback Jam.
Thank you!
heheheh I did allready took a look yesterday and... idk what about others but i could read the font very well, the only thing I noticed that the backround is just a screenshot(?) of your game, that repeats itself thougth vertecal and horizontal loop function. i would reccomend a more simple background, or a bigger image that you dont have to loop it.
thanks, Aetherpixel! im really glad you liked it. I actually rawdoged the game. so I did not use the editor to build levels but VS Studio Code to build the levels. and yes. im working on the editor too. I also havnt included the <> spikes yet, wich also exist.
however even the < and > spike dont kill the player.... Instakill spikes could be a good idea...
Thanks for your reply.
if you really Want to give good feedbacks the Standart blueprint is:
-Something that was good (ik it was hard about my project)
-something that was bad
-Overall, did or didn't you enjoy
I Played your game too my high score was 4 Fruits , until I dashed :(
thank you, however I Regect. I am not seeking for help Rigth now. and my own opinion is that I migth be not as experienced as you, But I know how to develop a game (I have games better than this on my page), not how to use scratch.
from the 7 minutes i played.....
1. a bit unclear are the rules/controlls tho
2./
3./
4.the desing, the jucy animation and sfx. the explosion when you die.
5. /
6. Oh mobile could be fun. due to the many times you would have to click on the screen mobile could feel way more natural. but i would like to see it on steam desck too, but with improved controlls.
7. yes i would. wishlist on steam..... and id be willing to pay between 8-12 dollars wich is almost the same in euros.
8. despide the game feeling way to heavy and my cpu cried on my 6 y/o intel celeron processor lapttop, i didnt run into any bugs,
well.. the chess is good, with firebase and the maze game.... well I got:
arcade chess (a better chess game) andshadow maze (a better maze game) pls try em












