Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you very much for sharing such a wonderful game.

There were quite a few Sokoban-inspired games in this jam, but what I really enjoyed about yours was that, although the controls feel familiar, the objective and the strategy are completely different from Sokoban. That made it feel fresh and original.

One of my favorite ideas was how the game completely reverses the usual concept of getting “stuck.” In Sokoban, reaching a deadlocked state is something you always try to avoid, but here you’re often trying to create exactly that situation on purpose. I thought that was a brilliant twist.

Most puzzles can be approached by imagining the desired final arrangement and then working backwards from there. However, the game gradually introduces many more ways of thinking. It’s not just about stacking blocks—you also have to consider indirect deadlock situations where rooms become inaccessible, and once the green blocks appear, you have to think about avoiding trapping yourself while still reaching the flag. There are many interesting interactions between the different block types, and Level 12 kept me thinking for quite a long time. The satisfaction of finally clearing every stage was well worth the effort.

If I could suggest one small improvement, I think it would help to include the basic rules somewhere in the documentation or on the game page. I spent a little while figuring out how everything worked at the beginning. Once I understood the mechanics, the game became incredibly enjoyable, but I felt the initial learning curve might be a little high for first-time players.

Thank you again for creating such an enjoyable experience. I had a wonderful time playing your game.