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(+1)

Hey, this is really cool. I like the story elements that are here with the cutscenes. There's clearly a lot of work gone into this. I found it quite difficult to work out where my shots where going to go, which wasnt a problem for the larger enemies, but was for those smaller ones. I don't know if having some indication on the bar where the enemy is relative to the ship could help. I also think it might help instead of having to click between ships, the game just switched you between them automatically. This bit is a bit nitpicky, but it'd be cool if you have a few more sounds, like when a characters text is coming up on screen, or when your picking a card. Cool game though.

(+1)

Hello jam_bone!

Thank you so much for trying this game out! Really means a lot.

There is an ability card called “snipers vision” that solves the exact problem. It draws lines from the player ship to the enemy ships, that way you can always know where the notch is in comparison. Do you think this should be a permanent feature rather than an ability? (I have not made it default because I thought it would make the game too easy but I would love to know your thoughts)

I will definitely look into the automating selection switching in the coming patch!

You are absolutely right about the missing sound effects. This patch I tried to give the sounds for every ability card. Now I will focus on sounds for UI, movement dialogues and so on.

Again, thank you so much for the feedback. If you can think of any other critiques, I would be happy to hear and work on them!

(+1)

It's hard to say. Current the dial icon is so small, when on bigger screens its difficult to see where a projectile is supposed to go. It might just be that you could get away a larger icon or arrow and still have the ability. On the other hand, if the sniper ability makes the game a lot easier and is always the best option to pick maybe it should just be standard. Personally ide try and put green sections on the dial relative the where the enemy is, so you know if you fire in the green spot you'll hit something. And maybe the sniper ability reveals weak spots that cause extra damage if hit. I could also just be bad at this kind of game, so there's that.

(+1)

Yeah I agree. It is rather difficult to balance this game. Every patch much of my time is spent in balancing. I will definitely try to improve the notch further because it is the most crucial mechanic of the game. If you have the time or like this format of game, would love to know your thoughts on a longer playthrough!

(+1)

Sure, ill give it a longer playthrough when I have some time and give you my thoughts