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(+2)

Did I just play Serious Sam in my browser right now?

Very fun entry love the sound design <3 (But R to restart in a FPS weapon-based game… I don’t know about that ahah)

Level design is where it gets messy: it’s too bad that you need to go so far to get a rocket boost, then backtrack in a completely empty space to finally move over the gap, AND you don’t have that many ammos so if you’re just playing a bit with it you might get stuck and have to restart.

I think it could be elevated by:

  • after picking up the glove, spawning a new wave of enemies in the previous room
  • If you fail the jump, respawning you in front of the gap (with rocket ammos if you unlocked it already)

Loved your entry nonetheless, left me with the feeling of “oh I want more of it!” <3