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I really like the concept, that’s a fun twist to add in a 2d platformer for once and the rythm is very nice! Music is consistent with the idea of going fast <3 I really really liked it. The hand animations are cool, wall-jump is well implemented, the hand is pressuring you just enough so you feel close to being caught every single moment.

Few feedback from a platformer lover, just to be clear it’s just opinions and you should feel free to completely disregard them! It’s not to judge your work!!!

  • The movements are sliding a bit too much. Adding a counter-force when the input is released would immensely help

  • You fall very fast, which makes wall-jumps sections very difficult. Every section that would otherwise be fun, I decided to use the hand ^.^”

  • I don’t know what you used for inputs, but it would be awesome on controller and potentially very cheap to implement with “new” unity input system! It’s too bad that I need the mouse when otherwise everything would work with just keyboard

  • It’s difficult to see where you’re supposed to go next. That one is always a problem in 2d platformers especially when it’s fast-paced. The camera slighting adjusting (Cinemachine helps a ton for that), colorful items in the background to lead the way… tiny adjustments could help your level design, that is otherwise very cool <3

  • The background color is close to the foreground colors, making it difficult at first to differentiate the elements. A bit darker would help!

Again I took the time to write that because I thoroughly enjoyed your entry, so I hope you won’t take that in a bad way 🙇‍♂️🙇‍♂️ Keep up the good work 💌