Hi guys, another suggestion. You may want to think about allowing more than one alternative dialogue on per character. This way characters will be able to react to your binary choices and the dialogue skill might actually become useful
I've been thinking of a similar thing, along with the ability to allow Variable usage before an NPC actually starts talking (ie. put a Variable before their first dialogue text), although I researched this before and it'd actually complicate things within TRS, so your idea (VM81) sounds better.