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(+1)

I like the idea and there is definitely scope for a tactical element. The AI seems to play completely randomly though which makes it trivially easy to beat. I can well imagine it's difficult to make an AI which plays this really well! In any case, well done on the submission.

(+1)

The AI is what took the longest to make and tweak, it has a 30% chance to take over the players piece, might update the visuals after the game jam 🫠