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The game feels unfinished, but also sick af. The 3-color dither stippling thing you've got going on is fire, the scene transitions are slick.  The cockpit design is cool but needs textures.

The mouse-relative WASD movement is an interesting choice but I can't say I'm a huge fan. If you stop moving and use the dodge, I've got to say the behavior feels straight up wrong-- it dodges in the last direction you moved, not the direction you're facing.  That's downright unintuitive. 

Anyway I had a good time playing it, found it quite difficult (but not too hard), the control style I found unique (not necessarily good or bad), visuals amazing.  I think with some unique sound design it would go so freaking hard.

Quite enjoyed it overall, nice work!

haha yeah it's hard to get finished project together with just two team members in their first jam together :)

nearly every asset was made ourselves (minus the basis for the shader), including the sounds and models, we're pretty happy with what we both managed to get together just us, I'm sure with a bigger team that finished feeling would be very attainable