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Lands of Folklore: My Devlogs - RPG/EDITOR DUNGEON CRAWLER BLOBBER TYPE

A topic by MetalWAR created 56 days ago Views: 411 Replies: 17
Viewing posts 1 to 17
(17 edits)

Hi everyone, I'm new here. I'm posting devlogs for my project, Lands of Folklore. I'm not sure if this forum has that feature, but if it doesn't, moderator, please don't kill me! I swear I've been reading the rules, and that's what I understood! XD. A few days ago, I started keeping a development log for my project. This is my first time doing this, so constructive criticism is welcome.

Lands of Folklore aims to be both a complete game and an intuitive tool for creating your own games inspired by the Blobber dungeon crawler genre.

Thanks for reading, and I hope you like it.




Devlog #1: Just like Jack Burton says... What the hell!

Devlog #2: The House from the Roof Down and the Refactoring Hell

Devlog #3: Sweeping Under the Rug

Devlog #4: A Third-Class Burial for the "God Class": The Great Data Exorcism

Devlog #5: O(1) or Death: The Day the Engine Stopped Crawling 🚀

Devlog #6: The Day the Raycaster Stopped Looking Like a Badly Painted Curb

Devlog #7: Open Heart Surgery: The End of the Legacy Era

Devlog #8: 🚪"The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!"

Devlog #9: 📝 Reflection: Technical Archaeology and the Mirror of the Classics

Devlog #10: The War Against the Black Edge and the Betrayal of Shader Globals

Devlog #11: Dungeon Themes, Sacred IDs, and the Curse of Rookie Debt

Devlog #12: 🌑 Bleed, You Bastard, Bleed! and Predator Vision

Devlog #13: Operación Predator – "If it bleeds, we can kill it"

Devlog #14: Operation Predator Part #2: "Thermal Vision Active"

Devlog #15: "The G-Buffer Revolution: Death to Magic Decimals"

Devlog #16: "The Silence of the Magic Numbers"

Devlog #17: “The Great Blackout – Down with Cardboard Torches”

Devlog #18: 🌑 Operation "Photon Factory" – The Hybrid Leap

Devlog #19: - Ghost Photons and the PointLight2D Shipwreck

Devlog #20: - The Bug That Set Us Free: Hybrid Lighting

Devlog #21: "Hágase la Luz (¿y las Sombras?)... a base de desfibrilador"

DEVLOG #22: Light is No Longer a Problem (Or How I Stopped Fighting Godot)

DEVLOG #23: Neon in the Void and the Fog Exorcism

Devlog #24: Zero-Garbage & ACES Look

DEVLOG #25: Operation Hypotenuse – Breaking the 90º Tyranny

Devlog #26: Operation Chisel – Carving the Stone

DEVLOG #27: Operation Total Chisel – Carving the Dungeon

Devlog #28: Adjusting the V8 Crankshaft

DEVLOG #29: Carpentry in the Dark and the Tired Trucker Syndrome

Devlog #30: Elite Carpentry and Glory or Death!

DEVLOG #31: Pressure Plates and the "Pork-Chop Atlas Tool"

DEVLOG #32: The Raycaster Kidnapping and the Node Rebellion

DEVLOG #33: The Day I Learned Not to Touch What I Didn't Understand

DEVLOG #34: Telemetry, Emojis, and the Silence of the Ferrari

Devlog #35: The Implicit Arrogance and the Deception of "Shiny-Shiny"

DEVLOG #36: Predator Vision and Combat Fog

DEVLOG #37: Slabs, Midnight Welding, and the End of Flatland

DEVLOG #38: The Triumph of Steel and the Law of Two Passes

🌑 Devlog #39: The Dictatorship of Decision — Why My Engine is a Scam

⚒️ Devlog #40 — The Editor Forge - The Most Expensive Calculator in the World



Devlog #4: A Third-Class Burial for the "God Class": The Great Data Exorcism

Devlog #5: O(1) or Death: The Day the Engine Stopped Crawling 🚀

Niceeeeee

(1 edit)

Devlog #6: The Day the Raycaster Stopped Looking Like a Badly Painted Curb


Devlog #7: Open Heart Surgery: The End of the Legacy Era

Devlog #8: 🚪"The worst enemy of a dungeon: The damn doors. Fearless, indifferent, and random!"

Devlog #9: 📝 Reflection: Technical Archaeology and the Mirror of the Classics

Devlog #10: The War Against the Black Edge and the Betrayal of Shader Globals

Devlog #11: Dungeon Themes, Sacred IDs, and the Curse of Rookie Debt

Devlog #12: 🌑 Bleed, You Bastard, Bleed! and Predator Vision

Devlog #13: Operación Predator – "If it bleeds, we can kill it"

Devlog #14: Operation Predator Part #2: "Thermal Vision Active"

(1 edit)

Devlog #15: "The G-Buffer Revolution: Death to Magic Decimals"

Devlog #16: "The Silence of the Magic Numbers"

(+1)

Devlog #17: “The Great Blackout – Down with Cardboard Torches”

Devlog #18: 🌑 Operation "Photon Factory" – The Hybrid Leap

Devlog #19: - Ghost Photons and the PointLight2D Shipwreck

Devlog #20: - The Bug That Set Us Free: Hybrid Lighting

Devlog #21: "Hágase la Luz (¿y las Sombras?)... a base de desfibrilador"

DEVLOG #22: Light is No Longer a Problem (Or How I Stopped Fighting Godot)

DEVLOG #23: Neon in the Void and the Fog Exorcism

Devlog #24: Zero-Garbage & ACES Look

DEVLOG #25: Operation Hypotenuse – Breaking the 90º Tyranny

(1 edit)

🌑 Devlog #26: Operation Chisel – Carving the Stone

🔦 DEVLOG #27: Operation Total Chisel – Carving the Dungeon

🌑 Devlog #28: Adjusting the V8 Crankshaft

🔦 DEVLOG #29: Carpentry in the Dark and the Tired Trucker Syndrome

Devlog #30: Elite Carpentry and Glory or Death!

🔦 DEVLOG #31: Pressure Plates and the "Pork-Chop Atlas Tool"

🔦 DEVLOG #32: The Raycaster Kidnapping and the Node Rebellion

🔦 DEVLOG #33: The Day I Learned Not to Touch What I Didn't Understand

🔦 DEVLOG #34: Telemetry, Emojis, and the Silence of the Ferrari

Devlog #35: The Implicit Arrogance and the Deception of "Shiny-Shiny"

🔦 DEVLOG #36: Predator Vision and Combat Fog

🔦 DEVLOG #37: Slabs, Midnight Welding, and the End of Flatland

🔦 DEVLOG #38: The Triumph of Steel and the Law of Two Passes





🌑 Devlog #39: The Dictatorship of Decision — Why My Engine is a Scam

⚒️ Devlog #40 — The Editor Forge - The Most Expensive Calculator in the World

(+1)

your game looks great,  are there elves in it

Hey, Roma-bi7! 😄

I think I’ve finally figured out your secret mission on Itch.io! You’re going from devlog to devlog asking the exact same thing. One day, you’ll find the ultimate game... and it’ll be packed with elves. 😂

So, rest easy: yes, there will be elves in Lands of Folklore. But they’re still waiting for me to finish building the world they’ll live in.

In fact, I'll tell you about one of them—even though I probably shouldn't; it was an ancient secret, hidden deep within the World-Forger's codex!


This illustration represents Elara's current artistic direction and serves as an early visual concept for the project. Character appearance, clothing, equipment, and other visual elements may evolve throughout development as Lands of Folklore continues to grow."
The goal isn't to present a final design, but to capture the spirit of the character and the world she inhabits."


🏹 Elara Swiftwind

Race: Elf
Archetype: Archer

'The arrow doesn't wait. The wind doesn't forgive. Neither do I.'

Her story is still being written, but one thing is clear: if she ends up in your party, you’d better not stand in her way when she draws her bow.

And since you’re asking about elves... let me make you a promise.

My goal isn't just to make a game, but an adventure editor. So, if someday someone wants to create a campaign with an entire kingdom of elves, they’ll be able to do it.

That being said... let me finish the hammer before I forge the sword. ⚒️😄"