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(4 edits)

I took your idea, and applied to Unity (since every Unity tutorial sucks no joke, and Unity is the best engine candidate for my game idea & ambitions). I however do not use Claude (and won't since once you hit the mystical limit you are dead in the water until your usage resets), and opted instead to firstly try this on Local LLMs (realized that transferring states between my desktop and laptop would be quite problematic), so I actually decided to shove this into Gemini, asked it to refactor your prompt around its capabilities and am instead leveraging NotebookLM which allows me to constrain what sources its able to use a lot harder (to supposedly prevent hallucinations). 

I have to say, I am quite pleased so far with the output of this. This "get out of tutorial" hell prompt inspired by this is already teaching me things and I just finished the 1st module. I tweaked your 1st module to remove the tool setup / git setup since I don't need it that kind of an intro, and instead told it to fill that module with something more useful. I then explained my typical folder structure and it has me already confined to strictly using namespaces and assembly definitions to watch for dependency hell. Its actually kind of insane what Gemini was able to do to this prompt...

 I do see a future in this, but for others reading, this can work with Local LLMs, it may be a bit harder. Probably constrain yourself to 1 machine and use something like Jan... Oh and you'll need to refactor the prompt quite a bit, and play with the available models quite a bit: Gemma4 / Qwen 3.6 were doing a decent job in my tests. 

With Gemini, you can absolutely either leverage a Gem (customized model) or NotebookLM which has the added benefit of being more forced to cite things and constraining itself to the knowledge you are giving it, while also potentially adding in other tools that maybe some learners could find useful: Audio / Video summaries...

Thanks for the inspiration, this is what I have been looking for, for a while. I just need a tutor / answer my questions and get out of my way tool, not one to do things for me, but one that can just be helpful. Typically I take a very hard stance against GenAI / AgenticAI, but if it doesn't touch my game, the way I obtain knowledge is free-game. 

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Thank you so much for this incredibly detailed experience. I'm really happy you're already seeing so much use from it even after adapting it to the engine and LLM you want to use! This has been amazing feedback for me, thank you so much.

And I completely agree, AI should never be a replacement for human skills and creativity but a supplement for us. That's the entire premise I formed this around. For local LLMs I'd agree with the same caution and having to add even more specificity to prevent drift, especially if someone can only use a small model around 14b or so. That could be a topic to work on, though, since Qwen3.6 has been improving quite a lot!

Please let me know how your game goes and how Gemini continues working with it! That's probably my favorite part of a conversation LLM is that you can mid-module change up how you want to learn. I've done it a few times with concepts I wasn't very familiar with in what I'm making.