Thank you so much for this incredibly detailed experience. I'm really happy you're already seeing so much use from it even after adapting it to the engine and LLM you want to use! This has been amazing feedback for me, thank you so much.
And I completely agree, AI should never be a replacement for human skills and creativity but a supplement for us. That's the entire premise I formed this around. For local LLMs I'd agree with the same caution and having to add even more specificity to prevent drift, especially if someone can only use a small model around 14b or so. That could be a topic to work on, though, since Qwen3.6 has been improving quite a lot!
Please let me know how your game goes and how Gemini continues working with it! That's probably my favorite part of a conversation LLM is that you can mid-module change up how you want to learn. I've done it a few times with concepts I wasn't very familiar with in what I'm making.
scevvin
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A member registered Sep 09, 2021 · View creator page →
Creator of
Escape Tutorial Hell. An AI tutor that adapts to how you learn, never writes your code, and helps you finish.
Recent community posts
The DARK Series - The Swordmaster HERO comments · Replied to kingtork in The DARK Series - The Swordmaster HERO comments
If you:
1. click export > export sprite sheet
2. click the "Sprite" tab in the "Export Sprite Sheet" window that pops up
3. In the "Frames" drop-down menu, you can then select the tag according to what you want to have; i.e. selecting Tag: Run from the drop-down menu will select the sprites tagged as "Run."
4. Click the "Output" tab
5. Click the box next to "Output" File
6. If you want to specify where the file is stored and the name of this sprite sheet
7. Click "Export" and you're done!
I had to do this process for use in Godot and it made it much simpler!
Sole Female Cape Top Down Character Pack comments · Replied to Jinny Jin in Sole Female Cape Top Down Character Pack comments
