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scevvin

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A member registered Sep 09, 2021 · View creator page →

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Thank you so much for this incredibly detailed experience. I'm really happy you're already seeing so much use from it even after adapting it to the engine and LLM you want to use! This has been amazing feedback for me, thank you so much.

And I completely agree, AI should never be a replacement for human skills and creativity but a supplement for us. That's the entire premise I formed this around. For local LLMs I'd agree with the same caution and having to add even more specificity to prevent drift, especially if someone can only use a small model around 14b or so. That could be a topic to work on, though, since Qwen3.6 has been improving quite a lot!

Please let me know how your game goes and how Gemini continues working with it! That's probably my favorite part of a conversation LLM is that you can mid-module change up how you want to learn. I've done it a few times with concepts I wasn't very familiar with in what I'm making. 

If you have questions, please reply here! Thank you for considering :)

If you have more questions for me before considering purchasing, feel free to ask here! :)

After watching Quinn's Quest, I HAVE to get this now. Thank you for making this available.

If you:

1. click export > export sprite sheet

2. click the "Sprite" tab in the "Export Sprite Sheet" window that pops up

3. In the "Frames" drop-down menu, you can then select the tag according to what you want to have; i.e. selecting  Tag: Run from the drop-down menu will select the sprites tagged as "Run."

4. Click the "Output" tab

5. Click the box next to "Output" File

6. If you want to specify where the file is stored and the name of this sprite sheet

7. Click "Export" and you're done!


I had to do this process for use in Godot and it made it much simpler!

Same with me, problems paying for the sprites

looks like i'm making a cyberpunk mario platformer. love this!

I've found the size to be 64x40px