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(+1)

The game really lacks polish, but for something made under tight time constraints, it’s just excellent. Everyone seems to be praising the death animations, but I think the real standout is the main character’s running animation. It’s simply gorgeous. I also liked the atmosphere — those purple eyes really create an oppressive mood. The music is just great too.

But still, I’d like to mention a few shortcomings:

  • I got softlocked. In the purple area, under the corridor with that long dotted path. There are two platform chunks shaped like a + sign. Before the first one, there’s a row of platforms. I fell into the gap between the +-shaped platform and the path leading to it, and it seems like there’s no way out.

  • I didn’t like the jumps. I’m not sure what exactly is off about them, but something definitely is.

  • The bats are annoying because if they’re flying at you, you might not have time to hit them twice since they don’t react to your attack at all.

  • The huge purple bat flies backwards for some reason, which gives you the wrong idea about how it actually attacks.

  • It’s really annoying having to wait for enemy death animations to finish before you can walk past them. Especially considering how long they are.

  • I feel like the attack animation and the attack sound are poorly synchronized.

  • Restarting the level with R doesn’t work if a non-English keyboard layout is active, even though ZXC work. And I don’t quite understand why the game treats WASD with such neglect.