WOW, dude, best art in contest that I've seen so far, and most cohesive experience.
My one note and it's small (not docking you in ranking, all 5s from me), I think if the first door had `...` I wouldn't have gotten stuck. Felt like the game language established all interacteables to have `...` so I couldn't figure out where to go when she wanted to see herself I was like "I've clicked everything ahh!"
Knocking my head off with the chair got a little laugh out of me, but generally the somber depressed tone contrasted with a hopeful relief at the end just took me through a lot of emotions for a 5m play. The crack in the glass that spread through the wall a delightful surprise and you managed to tell a real metaphorical story of internal growth in a super short period.
Really creative use of limitation too-- getting out of [the] hand is a good thing here.