somewhat unappealing imho. brown pieces over a brown background don't really pop much.
also, even the most basic enemies felt like they had too much HP, especially for the very first floor
to hook players i feel like the beginning should progress faster with easy loot and wins and then progressively raise the difficulty later
in all honesty the entire "tetris but you are not fully in control" thing kind of annoyed me, especially when an enemy started transforming my own pieces right before they landed, ruining my strategy and making all my planning and reflexes worthless
Viewing post in Bricked jam comments
Thanks for playing! The art is not final, I know that there is a lot of room for improvement there.
I'm more concerned that you don't like the gameplay gimmicks but maybe if I ease the player in with a some kind of story mode and not just throw them in full randomness, it could be less annoying to people