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BIG Updates: The game is "released"! this means that after 6 days of waiting, you can finally play it!

Paradox Space by Developer3244 <- play

But you may have noticed that I still tagged this devlog as 30% done. Reason: it's definitively not over lmao. There's still more stuff to do, such as:

more levels (though now I will focus both on making easier levels for beginners, and harder levels that might be the new hardests)

- Upgrade the UIs (the planet mechanic is done, my original idea was to make a solar system where you would click the planets, but this idea was bad so I changed it)

- Start making videos of my game (that's high key important imo, my level showcases alone might not get lots of views but they're watchable content, that I can put on a social media where several potential players can get to know me)

- Promote this game as much as I can (well, the best way to get players for your game is to be a player too, I currently have no time to play  but after the development of this game, I might start playing more)

- Replace levels I'm not satisfied with (and make an archive for you to play the replaced levels)

- Make an official site for the game, specially a list that ranks all levels (probably including your fanmades as well!) based on difficulty, and organize them by tiers. Technically the list is done, but it is a txt file in my pc - the hardest level is infinite, only playable in the downloadable version)

(I lowkey want to live here lol)

After I finish all my plans with this game, I will check how much I succeded on it's development. The reason why I'm so worried with marketing is that I need this game to have at least one or two players that care with it enough so that they can even make their own content in the game. In any case, future plans:

- If my game succeds and creates a solid community (I'm not even thinking about money with this game lol), then I may still take a slight break from making games specifically, but I'm going to be as active as I can in the community of this game, expect updates, content, sites... Good ending :D

- however, world isn't all sunshine and rainbows... if this game becomes another failed small project that no one cares about, then I'm officially leaving game development. I will republish all my small games, update my portifolio site (I have one, baby), stating I'm no longer a game developer, and I will go to other areas, like design, music, content creation until I find something that works (I am kinda growing as a music producer btw)... or until I eventually give up and get a job. Depressed ending :c