Hey everyone,
I’m working on a new project called "Cutter." My main goal is to create a satisfying physics-based shooter with destructible targets.
Here is my progress for day 1:
- I set up the basic shooting mechanics and bullet tracers.
- I added a dynamic dismemberment system where body parts can break off based on shot placement.
- I’m focusing on the "feel" of the combat and the visual satisfaction of destruction.
I’m planning to release a playable build in about a week. My next tasks are:
- Adding a shotgun for more impact.
- Creating a basic NPC spawning system.
- Building a settings menu for customization.
I’d love to hear your thoughts on what I should add next to make the destruction and combat more fun. Let me know what you think!

