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Developing "Cutter": Day 1 Progress & Dismemberment System

A topic by Pogaca_Studios created 17 days ago Views: 47 Replies: 1
Viewing posts 1 to 2

Hey everyone,

I’m working on a new project called "Cutter." My main goal is to create a satisfying physics-based shooter with destructible targets.

Here is my progress for day 1:

  • I set up the basic shooting mechanics and bullet tracers.
  • I added a dynamic dismemberment system where body parts can break off based on shot placement.
  • I’m focusing on the "feel" of the combat and the visual satisfaction of destruction.

I’m planning to release a playable build in about a week. My next tasks are:

  • Adding a shotgun for more impact.
  • Creating a basic NPC spawning system.
  • Building a settings menu for customization.

I’d love to hear your thoughts on what I should add next to make the destruction and combat more fun. Let me know what you think!


this looks promising, are elves going to be playable