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(+1)

I like the concept here, but it would be great if you could make them path together instead of separating. Runs are completely negated by party members splitting up and destroying your gains on the last available run before the counter drops (or just remove the counter all together so RNG isn't a factor towards players that have played and optimized correctly)

Thanks! I felt like the party sometimes “scattering” into different rooms added a bit of life to the game - like the characters “didn’t agree on the plan,” lol. But yeah, it’s probably more of an annoying situation than a funny one