Thank you!
These are basically the main references. I played Clickpocalypse a very long time ago, but I really liked its vibe - watching heroes clear a dungeon on their own, and making some management decisions. At the same time, I don’t really like classic idlers: I love roguelikes, I need challenge in a game.
ASCII graphics seemed like a way to attract the right kind of audience - people who would understand that this isn’t just about dopamine, but also has a bit of hardcore in it. I’m still not fully sure if that idea really works, though.
