The game has a nice, slightly sinister atmosphere. Music is decent too. But I feel like the mechanics aren’t thought through enough. What am I supposed to do when I run out of energy in combat? Just keep pressing “end turn” until I finally get killed? I tried that. The doctor died, the elf died, the knight died… and then the game just stopped, not letting me do anything — no cards were being dealt, and “end turn” wouldn’t work. There’s no Esc menu either, so I had to yank my computer’s power cord out.
A few minor notes:
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The cooking mechanic is weird and unclear. I combine A and B — I get a card that restores 2 energy. I combine 3A and B — I get a card that restores 1 energy. Where’s the logic in that?
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Groceries are cards. Food is cards. Skills are cards. But in practice, they feel like three different unrelated entities. It’s confusing.
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I really didn’t understand why finishing a battle requires playing a card that appears when you kill a monster, instead of just pressing a button.
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The cards really lack some kind of appearance animation. When they teleport upward and grow larger on hover — it’s a bit jarring.
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I’d like to be able to play cards just by clicking on them, rather than having to drag them.