Well, as a foundation, it looks decent. The visuals are pleasant and reminiscent of good old Flash games. But as far as I can tell, despite the variety of weapons, there’s no one to try them out on. I think next time it’d be better to focus on developing the core gameplay loop rather than adding different variations of essentially the same thing. Why would I need 10 types of weapons if there’s nothing to shoot at?
Also, I’d like to make a couple of notes on the controls:
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Esc is a really bad binding for a web game, since in the browser it’s assigned to exiting fullscreen. And yes, I keep making that mistake myself over and over again.
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I see no reason whatsoever to bind jump to W when Space is free.
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RIGHT Shift? With WASD controls? Seriously?