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(1 edit) (+1)

This is fun and an ambitious jam game.

I loved: the music, the logo, the vibe.  The city level, with all the chaos and destruction is awesome!  It really feels like it's under attack and there's some nice enemy variety.  The little people running around is such a good touch and really helps get the scale across.  The controls for the player were nice and simple and intuitive. Its quite playable.


what I think could use some work:  The character movement itself feels very floaty, and the animations don't blend at all. Some of those animations, like the melee attack and the roll, need some editing because they don't line up at all with the actions. The walk animation doesn't look believable when it comes to contact with the ground and the player speed.  The melee attack in general I'm not sure what's going on, there's just a swirly area around you that's in the attack zone, and I had the melee attack animation get stuck looping a few times.  The default mixamo animations don't map well to an anime style mech IMO, you want to cut down the time-to-action to give them some punch/juice.

In the end, this one made me smile, I had a good time with it and I think yall did a great job.  Nice work

(+1)

thanks for your feedback. I agree with the animation problem, but i'm challenged myself this time modelling and programming at the same time. this is what i was able to develop in this amount of time. i'm happy you had fun playing!