I’m conflicted. You did a clicker that is innovative enough in its gameplay and approach to feel fresh, is fun, is interesting and addictive, and doesn’t fall into the “fully idle” trap… the gameplay is really excellent.
On the other end, you’ve produced a clicker (that is already about numbers going up, over-the-top capitalism and exploitation) with a consistent narration. That is being mainly pulled off by good game design and mechanics rather than pure production value. And yet you went with generative AI for your capsule, banner and some artistic assets? I can’t just ignore the irony of that decision ^.^”