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(+4)

Alrighty finally got around to giving it a try, I love the idea of being the adventurer going in to try and find loot, the only thing that bugs me is how there is a very specific answer to getting through, I mean yes we got to explore a lot of it for trial and error, when different classes come into play I wonder if each would have their own ways to get through it, honestly I am sure you got many ideas already in my two cents I hope that we get lots of  interaction between other adventurers or maybe have teams  where relations or stories could "expand" from, having a background or stronger consequences for failure would be fun too like that guild woman who kept trying to shut down the potion sellers booth, just a debt collector taking advantage of the party and their "expansive" expenses.

In all loved it and will BE back for moooore ;p

Thank you very much for the feedback!