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(+1)

This has a really cool core mechanical twist. A couple of things i'd change up. On loading the game there's no information telling the player what the controls are. I just had to spam the keyboard until I found the dash button. I feel like those first levels would do well with just a bit of telling the player about a new mechanic. Like the dash on the second level. I also wouldn't kill the player if they ran out of power. I think it makes more sense to stuff the player for a second or two. That feeds into the main mechanic where standing still can get you caught. Maybe add like a score timer, to encourage people to do the levels as quickly as possible. Cool game.