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(+2)

Overall, I liked it. I’m not a fan of horror games, but this one felt more like a thriller than horror to me. I especially want to highlight the visual style. Though I didn’t quite understand why I needed to kill so many L’s from Death Note ;-). The gameplay was decent too. It just lacked some kind of ambient sound to create the right atmosphere. Nothing too loud though, so it wouldn’t distract from the metronome.

But I noticed a few rough edges that keep the game from being 100% enjoyable:

  • The tutorial for pressing to the beat would be better if it required three consecutive successful presses, not just three presses total. As it is now, it doesn’t achieve its goal very well.

  • The pop-up hints in the game are impossible to read in time. They need to be slowed down by about 3 times.

  • I’m pretty sure I saw a bug where the Q-turn rotated 270 degrees to the right instead, but I can’t prove it.

  • At the moment when the second monster appeared, corruption swallowed me 4 times in a row, even though I didn’t seem to be making that many mistakes. It’s like the game demands absolutely perfect dancing on the Space at that moment.

  • When the spaghetti ghost crawled out at me at the start of the level, I had the same issue. It’s made worse by the fact that it constantly rearranges the hearts and adds new ones. After a while, I managed to beat it without dying, but I never managed to find the right rhythm to restart the heart. The sequence at that moment was: empty-4hearts-empty-heart-empty-4hearts. And I couldn’t even die. I just sat there spamming space, trying to hit the rhythm, until the game just froze :-).

  • Also, it would be nice to add a short delay at the start of a level so you have time to sync yourself with the metronome. As it is now, you’re forced to do it during gameplay while already taking hits from enemies.

  • And I don’t understand why this game even needs WASD — I played the whole thing just pressing space to the bar at the top.