Great work! I only got 20/21 seeds, not sure where I missed one, in just over 9 minutes. The level design felt very unforgiving in an intentional way, with "checkpoints" in the way the stage was designed, but even still there were opportunities to lose that progress later. It felt kind of like playing "Getting Over It" but with the controls of "Super Monkey Ball" in that way. The sounds, music, and Z's gave it a nice, relaxing, sleepy-time vibe that kept it from feeling too frustrating. Nice work!