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Thanks for playing the demo!

dodge and blocking isn't really finished yet.  I'm not sure if I want these enemies to telegraph their attacks as they're meant to be an annoyance but I think I can get their attack looking a bit better. 
It should do a different heavy attack based on how many light attacks you did, some of their animations are messed up.

I've been on the fence about combat outside of combat, i'm leaning towards allowing it because I need to put destructible stuff around the player can destroy for HP pickups, same with sprinting in combat, there's no real reason to not allow it. Originally I would have it load a battle map and I switched player controllers to a combat controller, I merged the two controllers so now combat can be done in the overworld instead of needing a battle map but I was still in the battle vs non-battle mindset.  It makes sense to just let the player do whatever whenever. 

The pickups are so small I wasn't sure anyone would even notice them yet lol.