Gave this a shot after the hotfix
- what a trippy aesthetic, i like the intro. I was also reminded of little big planet
- I like that you get into some combat pretty quick
- I was able to attack and target enemies pretty consistently. The range seems consistent but pretty hard to gauge
- camera + lock on seems to work well
- I could dodge enemy attacks by moving out of the way, but I couldnt get the block to work. The roll isnt any faster than base movement so i stopped using it
- Since all enemies are 2D and static sprites I couldnt really tell when they were winding up for or recovering from an attack.
- Im not sure what is happening if I keep pressing heavy attack. It looks like I keep doing the first half of my kick in place?
- I really wish i could attack out of combat and sprint while in combat. Otherwise I can only test the controls/moveset while enemies are attacking me.
- I think it will be more satisfying once some basic SFX and VFX are in. I really like the kingdom hearts style orbiting pickups
I'm a big fan of the KH2 combat system so excited to see where you take this. keep up the good work